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Video Game Wisdom

  • Jan. 3rd, 2009 at 12:58 PM
massage, alienation
When I was homeschooling, I become a big fan of video games. My kids learned a lot of skills from them. But so did I. After spending many, many hours playing Harvest Moon and Animal Crossing, here's what I've learned:

1. You must work at improving your situation every day. (Apparently the Marines say this too, but I've never been part of that fine organization.) If you do this, soon you will achieve magical things. If you don't, something bad may happen and Farmer Bob will yell at you! It will be very sad! So get up every day and bestir your ass.

2. Talking to people frequently will improve your friendship with them. They will like you more. If you don't do this, you will never win. It doesn't matter that much what you talk about, either.

3. Buying a lot of stuff is not as satisfying as you think it will be.

4. Debt is a pain to pay off.

5. Even when exciting things are going on, you must not neglect the mundane, everyday things. Conversely, you can't let the mundane things take up all your time; you need some spare time to do things like chase after your favored bachelor, restore the health of your goddess or perhaps visit Mr. Resetti's Lair.

6. Success is achieved through continual effort, in very tiny increments.

I love these games! I rely on the things I learned from them, especially when dealing with people in the Public School System. (Perhaps I should call it the PuSS from now on? Or maybe, the PuS?) Soon, I will share with you Parenting Tips I learned from TV.

Comments

[info]green_knight wrote:
Jan. 3rd, 2009 06:30 pm (UTC)
I learnt a lot of life skills from playing the Sims. Sad, innit?
[info]malkatsheva wrote:
Jan. 3rd, 2009 06:40 pm (UTC)
No, not sad! I was happy to learn about Aspergers' syndrome, and happy to have found a way of thinking about myself that left plenty of room for improvement. So I take my learning wherever I can find it. To me, the pathetic people are those who don't learn or improve themselves no matter how poorly things may be going for them. To me, such persons call to mind the joke about the guy who prays to be saved from a flood, and God replies, "I sent 2 boats and a chopper -- what more do you want from Me?!!"

Ummm. . . what did you learn from the Sims? Was it a fun game?
[info]hellsop wrote:
Jan. 3rd, 2009 10:00 pm (UTC)
Geek loves Animal Crossing as well. I've been playing with the City Folk more than I've done the first one. Which remindes me, I've not checked in with that today...
[info]amy34 wrote:
Jan. 3rd, 2009 10:08 pm (UTC)
Cute. I know people who've improved the way they live their real lives after playing the Sims. To keep a Sims character happy, you have to see that their needs for social contact, intellectual stimulation, etc., are met as well as keeping up with basics like hygiene and cleaning house. Neglect anything, and there's trouble. The Sims model seems like a healthy model for real-life happiness.
[info]drlaurac wrote:
Jan. 4th, 2009 04:33 am (UTC)
I will be awaiting your recommendations regarding introducing Alex to games.
[info]barbarienne wrote:
Jan. 4th, 2009 05:12 am (UTC)
Aaaaah... 1, 5, and 6 are the hardest for me. I will continue to try to apply the Unified Theory of Incremental Maintenance, wherein I bestir myself every day to do a little bit of routine upkeep.

Heh, the UTIM! A creed to live by. :-)

Edited at 2009-01-04 05:12 am (UTC)
[info]luke_jaywalker wrote:
Jan. 14th, 2009 10:35 am (UTC)
Belated thoughts on this post, since it stuck in my head when I've been at Starbucks. Where, nowadays, I traditionally spend 2+ hours a day just to be around people while pretending to "work" somehow.

I play mainly first-person shooters and real-time strategy games.

RTS lessons:

You don't win by building an airtight base and holding it. When you do that, you get surrounded and destroyed.

You just *might* win by moving before you think you're remotely ready. Chances are that nobody else is going to expect it, either. They'll assume you have (in reality, nonexistent) follow-up waves and withdraw.

First-person shooter lessons:

If you sit in one position and threaten to be lethal from that direction... no matter how good your position, someone will eventually figure out *another* direction to come at you from. Your opponents aren't stupid.

...except that your opponents kind of are. Any extremely aggressive, totally irrational move won't be immediately perceived as that. They'll figure you're as smart as (or, given that you're doing something they wouldn't, perhaps smarter than) they are, and halt for a second. That time puts you inside their OODA loop. Use it and kill them. (Or, since murder has these* unpleasant stigmas in modern American business, at least gobble their markets and sack their unaware, incompetent asses.)

Attack, attack, attack. If you lose, you get wiped out. If you win, you win. People don't look at your dead-score. They look at your kills. Provided no kills are *permanent*, and murder is hardly common in American business, that number doesn't matter. What matters is what you do in the end. In which case your body count is no more than a learning curve.

*Damned typos.
[info]malkatsheva wrote:
Jan. 14th, 2009 08:11 pm (UTC)
These are excellent lessons. What is an OODA loop?
[info]luke_jaywalker wrote:
Jan. 14th, 2009 08:17 pm (UTC)
The 'OODA' stands for 'Observe, Orient, Decide, Act.' The decision cycle, basically.

http://en.wikipedia.org/wiki/OODA_loop