When I was homeschooling, I become a big fan of video games. My kids learned a lot of skills from them. But so did I. After spending many, many hours playing Harvest Moon and Animal Crossing, here's what I've learned:
1. You must work at improving your situation every day. (Apparently the Marines say this too, but I've never been part of that fine organization.) If you do this, soon you will achieve magical things. If you don't, something bad may happen and Farmer Bob will yell at you! It will be very sad! So get up every day and bestir your ass.
2. Talking to people frequently will improve your friendship with them. They will like you more. If you don't do this, you will never win. It doesn't matter that much what you talk about, either.
3. Buying a lot of stuff is not as satisfying as you think it will be.
4. Debt is a pain to pay off.
5. Even when exciting things are going on, you must not neglect the mundane, everyday things. Conversely, you can't let the mundane things take up all your time; you need some spare time to do things like chase after your favored bachelor, restore the health of your goddess or perhaps visit Mr. Resetti's Lair.
6. Success is achieved through continual effort, in very tiny increments.
I love these games! I rely on the things I learned from them, especially when dealing with people in the Public School System. (Perhaps I should call it the PuSS from now on? Or maybe, the PuS?) Soon, I will share with you Parenting Tips I learned from TV.
1. You must work at improving your situation every day. (Apparently the Marines say this too, but I've never been part of that fine organization.) If you do this, soon you will achieve magical things. If you don't, something bad may happen and Farmer Bob will yell at you! It will be very sad! So get up every day and bestir your ass.
2. Talking to people frequently will improve your friendship with them. They will like you more. If you don't do this, you will never win. It doesn't matter that much what you talk about, either.
3. Buying a lot of stuff is not as satisfying as you think it will be.
4. Debt is a pain to pay off.
5. Even when exciting things are going on, you must not neglect the mundane, everyday things. Conversely, you can't let the mundane things take up all your time; you need some spare time to do things like chase after your favored bachelor, restore the health of your goddess or perhaps visit Mr. Resetti's Lair.
6. Success is achieved through continual effort, in very tiny increments.
I love these games! I rely on the things I learned from them, especially when dealing with people in the Public School System. (Perhaps I should call it the PuSS from now on? Or maybe, the PuS?) Soon, I will share with you Parenting Tips I learned from TV.
- Mood:
happy


Comments
Ummm. . . what did you learn from the Sims? Was it a fun game?
Heh, the UTIM! A creed to live by. :-)
Edited at 2009-01-04 05:12 am (UTC)
I play mainly first-person shooters and real-time strategy games.
RTS lessons:
You don't win by building an airtight base and holding it. When you do that, you get surrounded and destroyed.
You just *might* win by moving before you think you're remotely ready. Chances are that nobody else is going to expect it, either. They'll assume you have (in reality, nonexistent) follow-up waves and withdraw.
First-person shooter lessons:
If you sit in one position and threaten to be lethal from that direction... no matter how good your position, someone will eventually figure out *another* direction to come at you from. Your opponents aren't stupid.
...except that your opponents kind of are. Any extremely aggressive, totally irrational move won't be immediately perceived as that. They'll figure you're as smart as (or, given that you're doing something they wouldn't, perhaps smarter than) they are, and halt for a second. That time puts you inside their OODA loop. Use it and kill them. (Or, since murder has these* unpleasant stigmas in modern American business, at least gobble their markets and sack their unaware, incompetent asses.)
Attack, attack, attack. If you lose, you get wiped out. If you win, you win. People don't look at your dead-score. They look at your kills. Provided no kills are *permanent*, and murder is hardly common in American business, that number doesn't matter. What matters is what you do in the end. In which case your body count is no more than a learning curve.
*Damned typos.
http://en.wikipedia.org/wiki/OODA_loop